pub fn run_profile_diagnostics(
game_id: &str,
profile: &Profile,
active_plugins: &[String],
store_dir: &Path,
staging_dir: &Path,
hidden: &HashSet<(String, String)>,
classifier: Option<&dyn CollisionClassifier>,
engine: &DiagnosticEngine,
) -> Result<(Vec<Diagnostic>, ProfileAnalysis)>Expand description
Run a diagnostic engine against a fully analyzed profile.