Functions§
- cache_
dir - Platform-aware cache directory.
- config_
dir - Platform-aware config directory.
- data_
dir - Platform-aware base data directory.
- db_path
SQLitedatabase path:<modde_data>/modde.db.- downloads_
dir - Downloads directory:
<modde_data>/downloads/. - heroic_
config_ dir - Heroic Games Launcher config directory (platform-aware).
- home_
dir - modde_
cache_ dir - Root of modde’s non-essential cache files:
<cache_dir>/modde/. - modde_
config_ dir - Modde config directory:
<config_dir>/modde/. - modde_
data_ dir - Root of all modde data:
<data_dir>/modde/or the overridden path. - profiles_
dir - Profiles root:
<modde_data>/profiles/. - save_
vault_ dir - Save vault (git repo) for a specific game:
<modde_data>/saves/<game_id>/. - save_
vaults_ dir - Root of all save vaults:
<modde_data>/saves/. - set_
data_ dir - Set a custom data directory. Must be called before any path functions.
- staging_
dir - Staging scratch space:
<modde_data>/staging/. - steam_
common - Default Steam common library path.
- steam_
library_ folders - Parse Steam’s
libraryfolders.vdfand return all library paths. - stock_
dir - Stock game snapshots:
<modde_data>/stock/. - store_
dir - Mod file store:
<modde_data>/store/. - wabbajack_
cache_ dir - Content-addressed cache of
.wabbajackmanifest source files. Seecrate::manifest::wabbajack::cache_wabbajack_file. - wabbajack_
cache_ path - Path to a cached
.wabbajackfile keyed by itsmanifest_hash.