Structs§
- Executable
Config Row - A named executable launch target for a game.
- Hidden
File - A hidden file entry — prevents a specific file from a mod from being deployed.
- ModCategory
- A mod category for organizing the mod list.
- ModdeDb
- SQLite-backed persistent storage for modde.
- Plugin
Entry - A plugin entry in the plugin load order (independent of mod install priority).
- Profile
Summary - Summary view of a profile (without loading all mods).
- Save
Entry - A save file/directory assigned to a profile.
- Snapshot
Meta - Metadata for a stock game snapshot stored in the database.
- Tool
Applied File Row - A file applied by a tool to a game directory.
- Tool
Config Row - Per-game tool configuration stored in the database.
- Tool
Setting History Edge - One parent-child edge in the per-tool settings DAG.
- Tool
Setting History Node - One versioned tool settings node in the per-tool DAG.
Functions§
- decode_
install_ method - Parse the TOML-encoded
install_methodcolumn back into a typedInstallMethod. ReturnsNonefor NULL / empty strings.