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//! # Editor Actions
//!
//! ## Overview
//!
//! The types in this module provides a defunctionalized view of a text editor. Consumers of these
//! types should map them into text manipulation or user interface actions.
//!
//! The traits contained here can be implemented to indicate that an object is capable of
//! processing the associated action.
//!
//! ## Examples
//!
//! ```
//! use modalkit::actions::{Action, EditAction, EditorAction};
//! use modalkit::prelude::*;
//!
//! // Delete the current text selection.
//! let _: Action = EditorAction::Edit(EditAction::Delete.into(), EditTarget::Selection).into();
//!
//! // Copy the next three lines.
//! let _: Action = EditorAction::Edit(EditAction::Yank.into(), EditTarget::Range(RangeType::Line, true, 3.into())).into();
//!
//! // Make some contextually specified number of words lowercase.
//! let _: Action = EditorAction::Edit(
//! EditAction::ChangeCase(Case::Lower).into(),
//! EditTarget::Motion(MoveType::WordBegin(WordStyle::Big, MoveDir1D::Next), Count::Contextual)
//! ).into();
//!
//! // Scroll the viewport so that line 10 is at the top of the screen.
//! let _: Action = Action::Scroll(ScrollStyle::LinePos(MovePosition::Beginning, 10.into()));
//! ```
use crate::{
commands::{Command, CommandMachine},
editing::application::*,
editing::context::{EditContext, Resolve},
editing::store::RegisterStore,
errors::{EditResult, UIResult},
keybindings::SequenceStatus,
prelude::*,
};
/// The various actions that can be taken on text.
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub enum EditAction {
/// Move the cursor.
///
/// If a shape is [specified contextually](EditContext::get_target_shape), then visually select
/// text while moving, as if using [SelectionAction::Resize] with
/// [SelectionResizeStyle::Extend].
#[default]
Motion,
/// Delete the targeted text.
Delete,
/// Yank the targeted text into a [Register].
Yank,
/// Replace characters within the targeted text with a new character.
///
/// If [bool] is true, virtually replace characters by how many columns they occupy.
Replace(bool),
/// Automatically format the targeted text.
Format,
/// Change the first number on each line within the targeted text.
///
/// The [bool] argument controls whether to increment by an additional count on each line.
ChangeNumber(NumberChange, bool),
/// Join the lines within the targeted text together.
///
/// If [bool] is true, modify spacing when joining.
Join(JoinStyle),
/// Change the indent level of the targeted text.
Indent(IndentChange),
/// Change the case of the targeted text.
ChangeCase(Case),
}
impl EditAction {
/// Returns true if this [EditAction] doesn't modify a buffer's text.
pub fn is_readonly(&self) -> bool {
match self {
EditAction::Motion => true,
EditAction::Yank => true,
EditAction::ChangeCase(_) => false,
EditAction::ChangeNumber(_, _) => false,
EditAction::Delete => false,
EditAction::Format => false,
EditAction::Indent(_) => false,
EditAction::Join(_) => false,
EditAction::Replace(_) => false,
}
}
/// Returns true if the value is [EditAction::Motion].
pub fn is_motion(&self) -> bool {
matches!(self, EditAction::Motion)
}
/// Returns true if this [EditAction] is allowed to trigger a [WindowAction::Switch] after an
/// error.
pub fn is_switchable(&self, _: &EditContext) -> bool {
self.is_motion()
}
}
/// An object capable of performing editing operations.
pub trait EditorActions<C, S, I>
where
I: ApplicationInfo,
{
/// Perform an editing operation over the targeted text.
fn edit(
&mut self,
action: &EditAction,
target: &EditTarget,
ctx: &C,
store: &mut S,
) -> EditResult<EditInfo, I>;
/// Create or update a cursor mark based on the leader's cursor position.
fn mark(&mut self, name: Mark, ctx: &C, store: &mut S) -> EditResult<EditInfo, I>;
/// Complete the text before the cursor group leader.
fn complete(
&mut self,
comptype: &CompletionType,
selection: &CompletionSelection,
display: &CompletionDisplay,
ctx: &C,
store: &mut S,
) -> EditResult<EditInfo, I>;
/// Insert text relative to the current cursor position.
fn insert_text(
&mut self,
act: &InsertTextAction,
ctx: &C,
store: &mut S,
) -> EditResult<EditInfo, I>;
/// Modify the current selection.
fn selection_command(
&mut self,
act: &SelectionAction,
ctx: &C,
store: &mut S,
) -> EditResult<EditInfo, I>;
/// Perform an action over a cursor group.
fn cursor_command(
&mut self,
act: &CursorAction,
ctx: &C,
store: &mut S,
) -> EditResult<EditInfo, I>;
/// Move to a different point in the buffer's editing history.
fn history_command(
&mut self,
act: &HistoryAction,
ctx: &C,
store: &mut S,
) -> EditResult<EditInfo, I>;
}
/// Trait for objects which can process [EditorActions](EditorAction).
pub trait Editable<C, S, I>
where
I: ApplicationInfo,
{
/// Execute an editor action.
fn editor_command(
&mut self,
act: &EditorAction,
ctx: &C,
store: &mut S,
) -> EditResult<EditInfo, I>;
}
/// Selection manipulation
#[derive(Clone, Debug, Eq, PartialEq)]
#[non_exhaustive]
pub enum SelectionAction {
/// Duplicate selections [*n* times](Count) to adjacent lines in [MoveDir1D] direction.
///
/// If the column positions are too large to fit on the adjacent lines, then the next line
/// large enough to hold the selection is used instead.
Duplicate(MoveDir1D, Count),
/// Change the placement of the cursor and anchor of a visual selection.
CursorSet(SelectionCursorChange),
/// Expand a selection by repositioning its cursor and anchor such that they are placed on the
/// specified boundary.
///
/// Be aware that since this repositions the start and end of the selection, this may not do
/// what you want with [TargetShape::BlockWise] selections.
Expand(SelectionBoundary, TargetShapeFilter),
/// Filter selections using the last regular expression entered for [CommandType::Search].
///
/// The [bool] argument indicates whether we should drop selections that match instead of
/// keeping them.
Filter(bool),
/// Join adjacent selections together.
Join,
/// Change the bounds of the current selection as described by the
/// [style](SelectionResizeStyle) and [target](EditTarget).
///
/// If the context doesn't specify a selection shape, then the selection will determine its
/// shape from the [EditTarget].
Resize(SelectionResizeStyle, EditTarget),
/// Split [matching selections](TargetShapeFilter) into multiple selections line.
///
/// All of the new selections are of the same shape as the one they were split from.
Split(SelectionSplitStyle, TargetShapeFilter),
/// Shrink a selection by repositioning its cursor and anchor such that they are placed on the
/// specified boundary.
///
/// Be aware that since this repositions the start and end of the selection, this may not do
/// what you want with [TargetShape::BlockWise] selections.
Trim(SelectionBoundary, TargetShapeFilter),
}
/// Text insertion actions
#[derive(Clone, Debug, Eq, PartialEq)]
#[non_exhaustive]
pub enum InsertTextAction {
/// Insert a new line [shape-wise](TargetShape) before or after the current position.
OpenLine(TargetShape, MoveDir1D, Count),
/// Paste before or after the current cursor position [*n*](Count) times.
Paste(PasteStyle, Count),
/// Insert the contents of a [String] on [either side](MoveDir1D) of the cursor.
Transcribe(String, MoveDir1D, Count),
/// Type a [character](Char) on [either side](MoveDir1D) of the cursor [*n*](Count) times.
Type(Specifier<Char>, MoveDir1D, Count),
}
/// Editing history actions
#[derive(Clone, Debug, Eq, PartialEq)]
pub enum HistoryAction {
/// Create a new editing history checkpoint.
Checkpoint,
/// Redo [*n*](Count) edits.
Redo(Count),
/// Undo [*n*](Count) edits.
Undo(Count),
}
impl HistoryAction {
/// Returns true if this [HistoryAction] doesn't modify a buffer's text.
pub fn is_readonly(&self) -> bool {
match self {
HistoryAction::Redo(_) => false,
HistoryAction::Undo(_) => false,
HistoryAction::Checkpoint => true,
}
}
}
/// Cursor group actions
#[derive(Clone, Debug, Eq, PartialEq)]
#[non_exhaustive]
pub enum CursorAction {
/// Close the [targeted cursors](CursorCloseTarget) in the current cursor group.
Close(CursorCloseTarget),
/// Restore a saved cursor group.
///
/// If a combining style is specified, then the saved group will be merged with the current one
/// as specified.
Restore(CursorGroupCombineStyle),
/// Rotate which cursor in the cursor group is the current leader .
Rotate(MoveDir1D, Count),
/// Save the current cursor group.
///
/// If a combining style is specified, then the current group will be merged with any
/// previously saved group as specified.
Save(CursorGroupCombineStyle),
/// Split each cursor in the cursor group [*n*](Count) times.
Split(Count),
}
impl CursorAction {
/// Returns true if this [CursorAction] is allowed to trigger a [WindowAction::Switch] after an
/// error.
pub fn is_switchable(&self, _: &EditContext) -> bool {
match self {
CursorAction::Restore(_) => true,
CursorAction::Close(_) => false,
CursorAction::Rotate(..) => false,
CursorAction::Save(_) => false,
CursorAction::Split(_) => false,
}
}
}
/// Command actions
#[derive(Clone, Debug, Eq, PartialEq)]
#[non_exhaustive]
pub enum CommandAction {
/// Run a command string.
///
/// This should update [Register::LastCommand].
Run(String),
/// Execute the last [CommandType::Command] entry [*n* times](Count).
Execute(Count),
}
/// Trait for objects which can process [CommandActions](CommandAction).
pub trait Commandable<C, I>
where
C: Command,
I: ApplicationInfo,
{
/// Execute a command action.
fn command(
&mut self,
action: &CommandAction,
ctx: &C::Context,
rstore: &mut RegisterStore,
) -> UIResult<Vec<(C::Action, C::Context)>, I>;
}
impl<C, I> Commandable<C, I> for CommandMachine<C>
where
C: Command<Action = Action<I>, Context = EditContext>,
I: ApplicationInfo,
{
fn command(
&mut self,
action: &CommandAction,
ctx: &C::Context,
rstore: &mut RegisterStore,
) -> UIResult<Vec<(Action<I>, C::Context)>, I> {
match action {
CommandAction::Execute(count) => {
let count = ctx.resolve(count);
let cmd = rstore.get_last_cmd().to_string();
let msg = format!(":{cmd}");
let msg = Action::ShowInfoMessage(msg.into());
let mut acts = vec![(msg, ctx.clone())];
for _ in 0..count {
let mut res = self.input_cmd(cmd.as_str(), ctx.clone())?;
acts.append(&mut res);
}
Ok(acts)
},
CommandAction::Run(cmd) => {
rstore.set_last_cmd(cmd.as_str());
let acts = self.input_cmd(cmd, ctx.clone())?;
Ok(acts)
},
}
}
}
/// Command bar actions
#[derive(Clone, Debug, Eq, PartialEq)]
pub enum CommandBarAction<I: ApplicationInfo> {
/// Focus the command bar
Focus(String, CommandType, Box<Action<I>>),
/// Unfocus the command bar.
Unfocus,
}
/// Prompt actions
#[derive(Clone, Debug, Eq, PartialEq)]
pub enum PromptAction {
/// Abort command entry.
///
/// [bool] indicates whether this requires the prompt to be empty. (For example, how `<C-D>`
/// behaves in shells.)
Abort(bool),
/// Submit the currently entered text.
Submit,
/// Move backwards and forwards through previous entries.
///
/// If [bool] is `true`, then this should only move through entries that share an initially
/// typed prefix.
Recall(MoveDir1D, Count, bool),
}
/// A widget that the user can switch focus of keyboard input to.
pub trait Promptable<C, S, I>
where
I: ApplicationInfo,
{
/// Execute a prompt action.
fn prompt(
&mut self,
act: &PromptAction,
ctx: &C,
store: &mut S,
) -> EditResult<Vec<(Action<I>, C)>, I>;
}
/// Macro actions
#[derive(Clone, Debug, Eq, PartialEq)]
#[non_exhaustive]
pub enum MacroAction {
/// Execute the contents of the contextually specified Register [*n* times](Count).
///
/// If no register is specified, then this should default to [Register::UnnamedMacro].
Execute(Count),
/// Run the given macro string [*n* times](Count).
Run(String, Count),
/// Execute the contents of the previously specified register [*n* times](Count).
Repeat(Count),
/// Start or stop recording a macro.
ToggleRecording,
}
/// Tab actions
#[derive(Clone, Debug, Eq, PartialEq)]
#[non_exhaustive]
pub enum TabAction<I: ApplicationInfo> {
/// Close the [TabTarget] tabs with [CloseFlags] options.
Close(TabTarget, CloseFlags),
/// Extract the currently focused window from the currently focused tab, and place it in a new
/// tab.
///
/// If there is only one window in the current tab, then this does nothing.
///
/// The new tab will be placed on [MoveDir1D] side of the tab targeted by [FocusChange]. If
/// [FocusChange] doesn't resolve to a valid tab, then the new tab is placed after the
/// currently focused tab.
Extract(FocusChange, MoveDir1D),
/// Change the current focus to the tab targeted by [FocusChange].
Focus(FocusChange),
/// Move the currently focused tab to the position targeted by [FocusChange].
Move(FocusChange),
/// Open a new tab after the tab targeted by [FocusChange] that displays the requested content.
Open(OpenTarget<I::WindowId>, FocusChange),
}
/// Trait counting tabs withing an object.
pub trait TabCount {
/// Number of currently open tabs.
fn tabs(&self) -> usize;
}
/// Trait for objects that contain tabbed content.
pub trait TabContainer<C, S, I>: TabCount
where
I: ApplicationInfo,
{
/// Execute a tab action.
fn tab_command(&mut self, act: &TabAction<I>, ctx: &C, store: &mut S) -> UIResult<EditInfo, I>;
}
/// Window actions
#[derive(Clone, Debug, Eq, PartialEq)]
#[non_exhaustive]
pub enum WindowAction<I: ApplicationInfo> {
/// Close the [WindowTarget] windows with [CloseFlags] options.
Close(WindowTarget, CloseFlags),
/// Exchange the currently focused window with the window targeted by [FocusChange].
Exchange(FocusChange),
/// Change the current focus to the window targeted by [FocusChange].
Focus(FocusChange),
/// Move the currently focused window to the [MoveDir2D] side of the screen.
MoveSide(MoveDir2D),
/// Open a new window that is [*n*](Count) columns along [an axis](Axis), positioned relative to
/// the current window as indicated by [MoveDir1D].
Open(OpenTarget<I::WindowId>, Axis, MoveDir1D, Count),
/// Visually rotate the windows in [MoveDir2D] direction.
Rotate(MoveDir1D),
/// Split the currently focused window [*n* times](Count) along [an axis](Axis), moving
/// the focus in [MoveDir1D] direction after performing the split.
Split(OpenTarget<I::WindowId>, Axis, MoveDir1D, Count),
/// Switch what content the window is currently showing.
///
/// If there are no currently open windows in the tab, then this behaves like
/// [WindowAction::Open].
Switch(OpenTarget<I::WindowId>),
/// Clear all of the explicitly set window sizes, and instead try to equally distribute
/// available rows and columns.
ClearSizes,
/// Resize the window targeted by [FocusChange] according to [SizeChange].
Resize(FocusChange, Axis, SizeChange),
/// Write the contents of the windows targeted by [WindowTarget].
Write(WindowTarget, Option<String>, WriteFlags),
/// Zoom in on the currently focused window so that it takes up the whole screen. If there is
/// already a zoomed-in window, then return to showing all windows.
ZoomToggle,
}
/// Trait for counting windows within an object.
pub trait WindowCount {
/// Number of currently open windows.
fn windows(&self) -> usize;
}
/// Trait for objects that contain windows.
pub trait WindowContainer<C, S, I>: WindowCount
where
I: ApplicationInfo,
{
/// Execute a window action.
fn window_command(
&mut self,
action: &WindowAction<I>,
ctx: &C,
store: &mut S,
) -> UIResult<EditInfo, I>;
}
/// Editor manipulation
#[derive(Clone, Debug, Eq, PartialEq)]
#[non_exhaustive]
pub enum EditorAction {
/// Complete the text before the cursor group leader.
Complete(CompletionType, CompletionSelection, CompletionDisplay),
/// Modify the current cursor group.
Cursor(CursorAction),
/// Perform the specified [action](EditAction) on [a target](EditTarget).
Edit(Specifier<EditAction>, EditTarget),
/// Perform a history operation.
History(HistoryAction),
/// Insert text.
InsertText(InsertTextAction),
/// Create a new [Mark] at the current leader position.
Mark(Specifier<Mark>),
/// Modify the current selection.
Selection(SelectionAction),
}
impl EditorAction {
/// Indicates if this is a read-only action.
pub fn is_readonly(&self, ctx: &EditContext) -> bool {
match self {
EditorAction::Complete(_, _, _) => false,
EditorAction::History(act) => act.is_readonly(),
EditorAction::InsertText(_) => false,
EditorAction::Cursor(_) => true,
EditorAction::Mark(_) => true,
EditorAction::Selection(_) => true,
EditorAction::Edit(act, _) => ctx.resolve(act).is_readonly(),
}
}
/// Indicates how an action gets included in [RepeatType::EditSequence].
///
/// `motion` indicates what to do with [EditAction::Motion].
pub fn is_edit_sequence(&self, motion: SequenceStatus, ctx: &EditContext) -> SequenceStatus {
match self {
EditorAction::History(_) => SequenceStatus::Break,
EditorAction::Mark(_) => SequenceStatus::Break,
EditorAction::InsertText(_) => SequenceStatus::Track,
EditorAction::Cursor(_) => SequenceStatus::Track,
EditorAction::Selection(_) => SequenceStatus::Track,
EditorAction::Complete(_, _, _) => SequenceStatus::Track,
EditorAction::Edit(act, _) => {
match ctx.resolve(act) {
EditAction::Motion => motion,
EditAction::Yank => SequenceStatus::Ignore,
_ => SequenceStatus::Track,
}
},
}
}
/// Indicates how an action gets included in [RepeatType::LastAction].
pub fn is_last_action(&self, _: &EditContext) -> SequenceStatus {
match self {
EditorAction::History(HistoryAction::Checkpoint) => SequenceStatus::Ignore,
EditorAction::History(HistoryAction::Undo(_)) => SequenceStatus::Atom,
EditorAction::History(HistoryAction::Redo(_)) => SequenceStatus::Atom,
EditorAction::Complete(_, _, _) => SequenceStatus::Atom,
EditorAction::Cursor(_) => SequenceStatus::Atom,
EditorAction::Edit(_, _) => SequenceStatus::Atom,
EditorAction::InsertText(_) => SequenceStatus::Atom,
EditorAction::Mark(_) => SequenceStatus::Atom,
EditorAction::Selection(_) => SequenceStatus::Atom,
}
}
/// Indicates how an action gets included in [RepeatType::LastSelection].
pub fn is_last_selection(&self, ctx: &EditContext) -> SequenceStatus {
match self {
EditorAction::History(_) => SequenceStatus::Ignore,
EditorAction::Mark(_) => SequenceStatus::Ignore,
EditorAction::InsertText(_) => SequenceStatus::Ignore,
EditorAction::Cursor(_) => SequenceStatus::Ignore,
EditorAction::Complete(_, _, _) => SequenceStatus::Ignore,
EditorAction::Selection(SelectionAction::Resize(_, _)) => SequenceStatus::Track,
EditorAction::Selection(_) => SequenceStatus::Ignore,
EditorAction::Edit(act, _) => {
if let EditAction::Motion = ctx.resolve(act) {
if ctx.get_target_shape().is_some() {
SequenceStatus::Restart
} else {
SequenceStatus::Ignore
}
} else {
SequenceStatus::Ignore
}
},
}
}
/// Returns true if this [Action] is allowed to trigger a [WindowAction::Switch] after an error.
pub fn is_switchable(&self, ctx: &EditContext) -> bool {
match self {
EditorAction::Cursor(act) => act.is_switchable(ctx),
EditorAction::Edit(act, _) => ctx.resolve(act).is_switchable(ctx),
EditorAction::Complete(_, _, _) => false,
EditorAction::History(_) => false,
EditorAction::InsertText(_) => false,
EditorAction::Mark(_) => false,
EditorAction::Selection(_) => false,
}
}
}
impl From<CursorAction> for EditorAction {
fn from(act: CursorAction) -> Self {
EditorAction::Cursor(act)
}
}
impl From<HistoryAction> for EditorAction {
fn from(act: HistoryAction) -> Self {
EditorAction::History(act)
}
}
impl From<InsertTextAction> for EditorAction {
fn from(act: InsertTextAction) -> Self {
EditorAction::InsertText(act)
}
}
impl From<SelectionAction> for EditorAction {
fn from(act: SelectionAction) -> Self {
EditorAction::Selection(act)
}
}
/// The result of either pressing a complete keybinding sequence, or parsing a command.
#[derive(Clone, Debug, Eq, PartialEq)]
#[non_exhaustive]
pub enum Action<I: ApplicationInfo = EmptyInfo> {
/// Do nothing.
NoOp,
/// Perform an editor action.
Editor(EditorAction),
/// Perform a macro-related action.
Macro(MacroAction),
/// Navigate through the cursor positions in [the specified list](PositionList).
///
/// If the current window cannot satisfy the given [Count], then this may jump to other
/// windows.
Jump(PositionList, MoveDir1D, Count),
/// Repeat an action sequence with the current context.
Repeat(RepeatType),
/// Scroll the viewport in [the specified manner](ScrollStyle).
Scroll(ScrollStyle),
/// Lookup the keyword under the cursor.
KeywordLookup,
/// Redraw the screen.
RedrawScreen,
/// Show an [InfoMessage].
ShowInfoMessage(InfoMessage),
/// Suspend the process.
Suspend,
/// Find the [*n*<sup>th</sup>](Count) occurrence of the current application-level search.
Search(MoveDirMod, Count),
/// Perform a command-related action.
Command(CommandAction),
/// Perform a command bar-related action.
CommandBar(CommandBarAction<I>),
/// Perform a prompt-related action.
Prompt(PromptAction),
/// Perform a tab-related action.
Tab(TabAction<I>),
/// Perform a window-related action.
Window(WindowAction<I>),
/// Application-specific command.
Application(I::Action),
}
impl<I: ApplicationInfo> Action<I> {
/// Indicates how an action gets included in [RepeatType::EditSequence].
///
/// `motion` indicates what to do with [EditAction::Motion].
pub fn is_edit_sequence(&self, motion: SequenceStatus, ctx: &EditContext) -> SequenceStatus {
match self {
Action::Repeat(_) => SequenceStatus::Ignore,
Action::Application(act) => act.is_edit_sequence(ctx),
Action::Editor(act) => act.is_edit_sequence(motion, ctx),
Action::Command(_) => SequenceStatus::Break,
Action::CommandBar(_) => SequenceStatus::Break,
Action::Jump(_, _, _) => SequenceStatus::Break,
Action::Macro(_) => SequenceStatus::Break,
Action::Prompt(_) => SequenceStatus::Break,
Action::Tab(_) => SequenceStatus::Break,
Action::Window(_) => SequenceStatus::Break,
Action::KeywordLookup => SequenceStatus::Ignore,
Action::NoOp => SequenceStatus::Ignore,
Action::RedrawScreen => SequenceStatus::Ignore,
Action::Scroll(_) => SequenceStatus::Ignore,
Action::Search(_, _) => SequenceStatus::Ignore,
Action::ShowInfoMessage(_) => SequenceStatus::Ignore,
Action::Suspend => SequenceStatus::Ignore,
}
}
/// Indicates how an action gets included in [RepeatType::LastAction].
pub fn is_last_action(&self, ctx: &EditContext) -> SequenceStatus {
match self {
Action::Repeat(RepeatType::EditSequence) => SequenceStatus::Atom,
Action::Repeat(RepeatType::LastAction) => SequenceStatus::Ignore,
Action::Repeat(RepeatType::LastSelection) => SequenceStatus::Atom,
Action::Application(act) => act.is_last_action(ctx),
Action::Editor(act) => act.is_last_action(ctx),
Action::Command(_) => SequenceStatus::Atom,
Action::CommandBar(_) => SequenceStatus::Atom,
Action::Jump(_, _, _) => SequenceStatus::Atom,
Action::Macro(_) => SequenceStatus::Atom,
Action::Tab(_) => SequenceStatus::Atom,
Action::Window(_) => SequenceStatus::Atom,
Action::KeywordLookup => SequenceStatus::Atom,
Action::NoOp => SequenceStatus::Atom,
Action::Prompt(_) => SequenceStatus::Atom,
Action::RedrawScreen => SequenceStatus::Atom,
Action::Scroll(_) => SequenceStatus::Atom,
Action::Search(_, _) => SequenceStatus::Atom,
Action::ShowInfoMessage(_) => SequenceStatus::Atom,
Action::Suspend => SequenceStatus::Atom,
}
}
/// Indicates how an action gets included in [RepeatType::LastSelection].
pub fn is_last_selection(&self, ctx: &EditContext) -> SequenceStatus {
match self {
Action::Repeat(_) => SequenceStatus::Ignore,
Action::Application(act) => act.is_last_selection(ctx),
Action::Editor(act) => act.is_last_selection(ctx),
Action::Command(_) => SequenceStatus::Ignore,
Action::CommandBar(_) => SequenceStatus::Ignore,
Action::Jump(_, _, _) => SequenceStatus::Ignore,
Action::Macro(_) => SequenceStatus::Ignore,
Action::Tab(_) => SequenceStatus::Ignore,
Action::Window(_) => SequenceStatus::Ignore,
Action::KeywordLookup => SequenceStatus::Ignore,
Action::NoOp => SequenceStatus::Ignore,
Action::Prompt(_) => SequenceStatus::Ignore,
Action::RedrawScreen => SequenceStatus::Ignore,
Action::Scroll(_) => SequenceStatus::Ignore,
Action::Search(_, _) => SequenceStatus::Ignore,
Action::ShowInfoMessage(_) => SequenceStatus::Ignore,
Action::Suspend => SequenceStatus::Ignore,
}
}
/// Returns true if this [Action] is allowed to trigger a [WindowAction::Switch] after an error.
pub fn is_switchable(&self, ctx: &EditContext) -> bool {
match self {
Action::Application(act) => act.is_switchable(ctx),
Action::Editor(act) => act.is_switchable(ctx),
Action::Jump(..) => true,
Action::CommandBar(_) => false,
Action::Command(_) => false,
Action::KeywordLookup => false,
Action::Macro(_) => false,
Action::NoOp => false,
Action::Prompt(_) => false,
Action::RedrawScreen => false,
Action::Repeat(_) => false,
Action::Scroll(_) => false,
Action::Search(_, _) => false,
Action::ShowInfoMessage(_) => false,
Action::Suspend => false,
Action::Tab(_) => false,
Action::Window(_) => false,
}
}
}
#[allow(clippy::derivable_impls)]
impl<I: ApplicationInfo> Default for Action<I> {
fn default() -> Self {
Action::NoOp
}
}
impl<I: ApplicationInfo> From<SelectionAction> for Action<I> {
fn from(act: SelectionAction) -> Self {
Action::Editor(EditorAction::Selection(act))
}
}
impl<I: ApplicationInfo> From<InsertTextAction> for Action<I> {
fn from(act: InsertTextAction) -> Self {
Action::Editor(EditorAction::InsertText(act))
}
}
impl<I: ApplicationInfo> From<HistoryAction> for Action<I> {
fn from(act: HistoryAction) -> Self {
Action::Editor(EditorAction::History(act))
}
}
impl<I: ApplicationInfo> From<CursorAction> for Action<I> {
fn from(act: CursorAction) -> Self {
Action::Editor(EditorAction::Cursor(act))
}
}
impl<I: ApplicationInfo> From<EditorAction> for Action<I> {
fn from(act: EditorAction) -> Self {
Action::Editor(act)
}
}
impl<I: ApplicationInfo> From<MacroAction> for Action<I> {
fn from(act: MacroAction) -> Self {
Action::Macro(act)
}
}
impl<I: ApplicationInfo> From<CommandAction> for Action<I> {
fn from(act: CommandAction) -> Self {
Action::Command(act)
}
}
impl<I: ApplicationInfo> From<CommandBarAction<I>> for Action<I> {
fn from(act: CommandBarAction<I>) -> Self {
Action::CommandBar(act)
}
}
impl<I: ApplicationInfo> From<PromptAction> for Action<I> {
fn from(act: PromptAction) -> Self {
Action::Prompt(act)
}
}
impl<I: ApplicationInfo> From<WindowAction<I>> for Action<I> {
fn from(act: WindowAction<I>) -> Self {
Action::Window(act)
}
}
impl<I: ApplicationInfo> From<TabAction<I>> for Action<I> {
fn from(act: TabAction<I>) -> Self {
Action::Tab(act)
}
}
/// Trait for objects that can move through a [PositionList].
pub trait Jumpable<C, I>
where
I: ApplicationInfo,
{
/// Move through a [PositionList] in [MoveDir1D] direction `count` times.
///
/// The result indicates any leftover `count`.
fn jump(
&mut self,
list: PositionList,
dir: MoveDir1D,
count: usize,
ctx: &C,
) -> UIResult<usize, I>;
}
/// Trait for objects that can be scrolled.
pub trait Scrollable<C, S, I>
where
I: ApplicationInfo,
{
/// Scroll the viewable content in this object.
fn scroll(&mut self, style: &ScrollStyle, ctx: &C, store: &mut S) -> EditResult<EditInfo, I>;
}
/// Trait for objects that can be searched.
pub trait Searchable<C, S, I>
where
I: ApplicationInfo,
{
/// Search for the [*n*<sup>th</sup>](Count) result in [MoveDirMod] direction.
fn search(
&mut self,
dir: MoveDirMod,
count: Count,
ctx: &C,
store: &mut S,
) -> UIResult<EditInfo, I>;
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_is_readonly() {
let mut ctx = EditContext::default();
let act = SelectionAction::Duplicate(MoveDir1D::Next, Count::Contextual);
assert_eq!(EditorAction::from(act).is_readonly(&ctx), true);
let act = HistoryAction::Checkpoint;
assert_eq!(EditorAction::from(act).is_readonly(&ctx), true);
let act = HistoryAction::Undo(Count::Contextual);
assert_eq!(EditorAction::from(act).is_readonly(&ctx), false);
let act = EditorAction::Edit(Specifier::Contextual, EditTarget::CurrentPosition);
ctx.operation = EditAction::Motion;
assert_eq!(act.is_readonly(&ctx), true);
let act = EditorAction::Edit(Specifier::Contextual, EditTarget::CurrentPosition);
ctx.operation = EditAction::Delete;
assert_eq!(act.is_readonly(&ctx), false);
}
}