Functions§
- check_
errors - Check for OpenGL errors; return Ok if there are none, else all of the errors as strings in a Vec
- create_
whitespace_ cstring_ with_ len - Create a CString of ‘len’ spaces (with null termination)
- get_
programiv - Get an integer value from a particular program
- get_
shader_ error - Assummes an error exists; get its length (using ‘f’) and then get the error (using ‘e’) as a String
- get_
shaderiv - Get an integer value from a particular shader