mockforge_collab/
client.rs

1//! Collaboration client for connecting to servers
2
3use crate::error::{CollabError, Result};
4use crate::sync::SyncMessage;
5use serde::{Deserialize, Serialize};
6use std::sync::Arc;
7use tokio::sync::RwLock;
8use uuid::Uuid;
9
10/// Client configuration
11#[derive(Debug, Clone, Serialize, Deserialize)]
12pub struct ClientConfig {
13    /// Server WebSocket URL
14    pub server_url: String,
15    /// Authentication token
16    pub auth_token: String,
17}
18
19/// Connection state
20#[derive(Debug, Clone, Copy, PartialEq, Eq)]
21pub enum ConnectionState {
22    /// Not connected
23    Disconnected,
24    /// Connecting
25    Connecting,
26    /// Connected and ready
27    Connected,
28    /// Reconnecting after error
29    Reconnecting,
30}
31
32/// Collaboration client
33pub struct CollabClient {
34    /// Configuration
35    config: ClientConfig,
36    /// Client ID
37    client_id: Uuid,
38    /// Connection state
39    state: Arc<RwLock<ConnectionState>>,
40}
41
42impl CollabClient {
43    /// Connect to a collaboration server
44    pub async fn connect(config: ClientConfig) -> Result<Self> {
45        let client = Self {
46            config,
47            client_id: Uuid::new_v4(),
48            state: Arc::new(RwLock::new(ConnectionState::Connecting)),
49        };
50
51        // TODO: Implement WebSocket connection
52
53        *client.state.write().await = ConnectionState::Connected;
54
55        Ok(client)
56    }
57
58    /// Subscribe to a workspace
59    pub async fn subscribe_to_workspace(&self, workspace_id: &str) -> Result<()> {
60        let workspace_id = Uuid::parse_str(workspace_id)
61            .map_err(|e| CollabError::InvalidInput(format!("Invalid workspace ID: {}", e)))?;
62
63        let _message = SyncMessage::Subscribe { workspace_id };
64
65        // TODO: Send message over WebSocket
66
67        Ok(())
68    }
69
70    /// Get connection state
71    pub async fn state(&self) -> ConnectionState {
72        *self.state.read().await
73    }
74
75    /// Disconnect from server
76    pub async fn disconnect(&self) -> Result<()> {
77        *self.state.write().await = ConnectionState::Disconnected;
78        Ok(())
79    }
80}