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mmd_anim_format/
normalize.rs

1use crate::sjis::decode_sjis;
2
3pub fn normalize_vmd_name(bytes: &[u8]) -> Vec<u8> {
4    let end = bytes.iter().position(|&b| b == 0).unwrap_or(bytes.len());
5    decode_sjis(&bytes[..end]).into_bytes()
6}
7
8#[cfg(test)]
9mod tests {
10    use super::*;
11
12    #[test]
13    fn ascii_name_preserved() {
14        assert_eq!(normalize_vmd_name(b"BoneA"), b"BoneA".to_vec());
15    }
16
17    #[test]
18    fn japanese_name_decoded_to_utf8() {
19        let sjis: &[u8] = &[0x83, 0x65, 0x83, 0x58, 0x83, 0x67];
20        let utf8: &[u8] = &[0xE3, 0x83, 0x86, 0xE3, 0x82, 0xB9, 0xE3, 0x83, 0x88];
21        assert_eq!(normalize_vmd_name(sjis), utf8.to_vec());
22    }
23
24    #[test]
25    fn empty_name_stays_empty() {
26        assert_eq!(normalize_vmd_name(b""), b"".to_vec());
27    }
28
29    #[test]
30    fn trailing_nul_is_trimmed() {
31        assert_eq!(normalize_vmd_name(b"BoneA\0\0"), b"BoneA".to_vec());
32    }
33}