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mlua_swarm/core/
config.rs

1//! EngineCfg + LongHoldConfig.
2
3use std::time::Duration;
4
5fn random_token_secret() -> Vec<u8> {
6    let mut buf = vec![0u8; 32];
7    getrandom::fill(&mut buf).expect("OS RNG unavailable");
8    buf
9}
10
11/// Lock acquisition + max-hold guard configuration.
12#[derive(Debug, Clone)]
13pub struct EngineCfg {
14    /// When `true`, `Engine::with_state` never retries on a busy lock — it
15    /// fails fast with `EngineError::LockBusy` on the very first
16    /// `try_lock` miss instead of backing off and retrying.
17    pub try_only: bool,
18    /// Max number of `try_lock` retries before giving up with
19    /// `EngineError::LockBusyAfterRetry` (ignored when `try_only = true`).
20    pub max_retry: u32,
21    /// Linear backoff step (ms) between retries; the sleep duration for
22    /// attempt `n` is `backoff_ms_step * (n + 1)`.
23    pub backoff_ms_step: u64,
24    /// R4 guard threshold: if a single `with_state` closure holds the lock
25    /// longer than this (ms), `with_state` reports a long operation having
26    /// leaked inside the lock in violation of the R3 discipline — it panics
27    /// in debug builds (`debug_assertions`), and emits a `tracing::warn!`
28    /// with `op` / `elapsed_ms` / `max_hold_ms` and continues in release
29    /// builds.
30    pub max_hold_ms: u128,
31    /// HMAC secret used by `TokenSigner` to sign/verify `CapToken`s.
32    ///
33    /// `Default` generates this fresh (32 random bytes from the OS RNG) on
34    /// every call when the caller does not supply one — set it explicitly
35    /// for tokens to stay valid across restarts, or when multiple
36    /// independently-constructed engines/signers must accept each other's
37    /// tokens.
38    pub token_secret: Vec<u8>,
39    /// Long-hold session tuning (idle keepalive, heartbeat cadence).
40    pub long_hold: LongHoldConfig,
41    /// Worker recursive spawn depth ceiling (guards against unbounded spawn).
42    ///
43    /// When `Ctx.meta.runtime["spawn_depth"]` has already reached this value
44    /// and a Worker token tries to call `start_task`, the engine raises
45    /// `EngineError::SpawnDepthExceeded`. `0` = root (a task launched
46    /// directly by an Operator); `4` = default, which allows four levels of
47    /// nested sub-tasks.
48    pub max_spawn_depth: u32,
49    /// GH #31: threshold/mode/storage tuning for delivering an oversized
50    /// baked `system_prompt` by reference (`WorkerPayload.system_ref`)
51    /// instead of inline (`WorkerPayload.system`). See
52    /// [`SystemRefConfig`].
53    pub system_ref: SystemRefConfig,
54    /// Policy that governs how submit-time projection sinks react when a
55    /// fail-open condition is encountered (missing `work_dir`/
56    /// `project_root`, `OutputStore` write error, adapter materialize
57    /// error, state lookup error). Default [`CheckPolicy::Warn`]
58    /// preserves the pre-existing warn-and-continue behaviour of every
59    /// call site — see [`CheckPolicy`] for the semantics of the other
60    /// two modes and [`apply_check_policy`](crate::core::engine::apply_check_policy)
61    /// for the shared decision helper. Per-run override is threaded via
62    /// `POST /v1/tasks` (subtask-1c).
63    pub check_policy: CheckPolicy,
64}
65
66// `CheckPolicy` is the Swarm IF SoT type; it lives in the
67// `mlua-swarm-schema` crate (enum relocation) and is
68// re-exported here so every existing path
69// (`crate::core::config::CheckPolicy`, `EngineCfg.check_policy`,
70// `TaskSpec.check_policy`, `apply_check_policy`) keeps its type path
71// unchanged. There is exactly ONE definition — no duplicate enum / `From`
72// bridge — and the wire form (`"silent"` / `"warn"` / `"strict"`) is
73// byte-identical to the pre-relocation form. See the schema crate for the
74// full mode semantics.
75pub use mlua_swarm_schema::CheckPolicy;
76
77impl EngineCfg {
78    /// Strict variant: `try_only = true` (no retry/backoff) and a tight
79    /// `max_hold_ms = 10`. Useful for tests that want lock contention to
80    /// fail fast rather than silently wait.
81    pub fn strict() -> Self {
82        Self {
83            try_only: true,
84            max_retry: 0,
85            backoff_ms_step: 0,
86            max_hold_ms: 10,
87            ..Self::default()
88        }
89    }
90
91    /// Relaxed variant: higher `max_retry` / `backoff_ms_step` /
92    /// `max_hold_ms` than the default, for environments where lock
93    /// contention is expected to be more frequent or operations slower.
94    pub fn relaxed() -> Self {
95        Self {
96            try_only: false,
97            max_retry: 10,
98            backoff_ms_step: 50,
99            max_hold_ms: 200,
100            ..Self::default()
101        }
102    }
103}
104
105impl Default for EngineCfg {
106    /// Baseline configuration: bounded retry with backoff, a generous
107    /// (but non-zero) `max_hold_ms`, and `max_spawn_depth = 4`.
108    /// `token_secret` is generated fresh per call — see the field doc.
109    fn default() -> Self {
110        Self {
111            try_only: false,
112            max_retry: 3,
113            backoff_ms_step: 10,
114            max_hold_ms: 50,
115            token_secret: random_token_secret(),
116            long_hold: LongHoldConfig::default(),
117            max_spawn_depth: 4,
118            system_ref: SystemRefConfig::default(),
119            check_policy: CheckPolicy::default(),
120        }
121    }
122}
123
124/// GH #31: server-side config for how a baked `system_prompt` too large
125/// to inline is delivered instead — see `Engine::fetch_worker_payload`'s
126/// threshold branch (`crate::core::engine`) for where this is consumed.
127/// Single server-side setting, not per-request: every fetch of a given
128/// `(task_id, attempt)` sees the same `mode` and `threshold_bytes`.
129#[derive(Debug, Clone)]
130pub struct SystemRefConfig {
131    /// Byte length of the baked `system` string above which
132    /// `Engine::fetch_worker_payload{,_trusted}` switches from inlining
133    /// the value (`WorkerPayload.system`) to a reference
134    /// (`WorkerPayload.system_ref`). Default (`25 * 1024`, 25 KiB)
135    /// matches `bp_doctor`'s existing WARN threshold
136    /// (`AGENT_MD_DEFAULT_WARN_BYTES` in
137    /// `crates/mlua-swarm-cli/src/mcp.rs`) — the same SubAgent
138    /// context-window headroom rationale that threshold documents
139    /// applies here to inline-vs-reference delivery.
140    pub threshold_bytes: usize,
141    /// Which [`crate::types::SystemRefMode`] an over-threshold response
142    /// uses to deliver its content.
143    pub mode: crate::types::SystemRefMode,
144    /// Directory `SystemRefMode::File` writes rendered `system` bodies
145    /// into (`<store_dir>/<task_id>-<attempt>.md`). No eviction policy —
146    /// files accumulate for the process lifetime (explicitly out of
147    /// scope; see the risk note on `Engine::fetch_worker_payload`).
148    pub store_dir: std::path::PathBuf,
149}
150
151impl Default for SystemRefConfig {
152    /// `threshold_bytes = 25 * 1024`, `mode = SystemRefMode::File`,
153    /// `store_dir = std::env::temp_dir().join("mse-system-ref")`.
154    fn default() -> Self {
155        Self {
156            threshold_bytes: 25 * 1024,
157            mode: crate::types::SystemRefMode::File,
158            store_dir: std::env::temp_dir().join("mse-system-ref"),
159        }
160    }
161}
162
163/// Tuning for long-running (suspend/resume-capable) sessions and tasks —
164/// how long a poll/suspend may hold, how often heartbeats are expected,
165/// and whether idle tasks are kept alive across a detach.
166#[derive(Debug, Clone)]
167pub struct LongHoldConfig {
168    /// Default wait duration used by long-poll style waits when the
169    /// caller does not specify one explicitly.
170    pub default_hold: Duration,
171    /// Upper bound on how long a single suspend/poll wait may block.
172    pub max_hold: Duration,
173    /// Expected cadence of `Engine::heartbeat` calls from an attached
174    /// session; consumed by `Engine::start_detach_loop`.
175    pub heartbeat_interval: Duration,
176    /// Number of missed heartbeat intervals tolerated before the detach
177    /// loop flips a session's `attached` flag to `false`.
178    pub heartbeat_miss_threshold: u32,
179    /// When `true`, a task survives (its state is retained) across a
180    /// session detach, so a later reattach can resume it in place.
181    pub keepalive_on_idle: bool,
182}
183
184impl Default for LongHoldConfig {
185    fn default() -> Self {
186        Self {
187            default_hold: Duration::from_secs(3600),
188            max_hold: Duration::from_secs(48 * 3600),
189            heartbeat_interval: Duration::from_secs(300),
190            heartbeat_miss_threshold: 3,
191            keepalive_on_idle: true,
192        }
193    }
194}