Expand description
Core runtime primitives: Engine + Ctx + State + Config.
Modules§
- agent_
context AgentContextView— Contract C: the task-level context that must reach the LLM/Agent boundary, materialized once and consumed by every axis.- config
- EngineCfg + LongHoldConfig.
- ctx
CtxandOperatorInfo— cross-cutting context threaded through the engine.- engine
Engine— the long-running stateful runtime plus thewith_statehelper (R1-R4 discipline).- errors
- Engine error type.
- projection
ProjectionAdapter— pull-based supply of step OUTPUT data to downstream Agent steps, materialized from runCtxstate.- projection_
placement ProjectionPlacement— the single resolver that decides where a Step’s materialized OUTPUT file lives on disk.- state
EngineState— the singleMutex-guarded state object — plus the supporting types.- step_
naming StepNaming— GH #23: the Blueprint-declared step-projection naming table.