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mlua_swarm/core/
config.rs

1//! EngineCfg + LongHoldConfig.
2
3use std::time::Duration;
4
5fn random_token_secret() -> Vec<u8> {
6    let mut buf = vec![0u8; 32];
7    getrandom::fill(&mut buf).expect("OS RNG unavailable");
8    buf
9}
10
11/// Lock acquisition + max-hold guard configuration.
12#[derive(Debug, Clone)]
13pub struct EngineCfg {
14    /// When `true`, `Engine::with_state` never retries on a busy lock — it
15    /// fails fast with `EngineError::LockBusy` on the very first
16    /// `try_lock` miss instead of backing off and retrying.
17    pub try_only: bool,
18    /// Max number of `try_lock` retries before giving up with
19    /// `EngineError::LockBusyAfterRetry` (ignored when `try_only = true`).
20    pub max_retry: u32,
21    /// Linear backoff step (ms) between retries; the sleep duration for
22    /// attempt `n` is `backoff_ms_step * (n + 1)`.
23    pub backoff_ms_step: u64,
24    /// R4 guard threshold: if a single `with_state` closure holds the lock
25    /// longer than this (ms), `with_state` panics — a signal that a long
26    /// operation leaked inside the lock in violation of the R3 discipline.
27    pub max_hold_ms: u128,
28    /// HMAC secret used by `TokenSigner` to sign/verify `CapToken`s.
29    ///
30    /// `Default` generates this fresh (32 random bytes from the OS RNG) on
31    /// every call when the caller does not supply one — set it explicitly
32    /// for tokens to stay valid across restarts, or when multiple
33    /// independently-constructed engines/signers must accept each other's
34    /// tokens.
35    pub token_secret: Vec<u8>,
36    /// Long-hold session tuning (idle keepalive, heartbeat cadence).
37    pub long_hold: LongHoldConfig,
38    /// Worker recursive spawn depth ceiling (guards against unbounded spawn).
39    ///
40    /// When `Ctx.meta.runtime["spawn_depth"]` has already reached this value
41    /// and a Worker token tries to call `start_task`, the engine raises
42    /// `EngineError::SpawnDepthExceeded`. `0` = root (a task launched
43    /// directly by an Operator); `4` = default, which allows four levels of
44    /// nested sub-tasks.
45    pub max_spawn_depth: u32,
46    /// GH #31: threshold/mode/storage tuning for delivering an oversized
47    /// baked `system_prompt` by reference (`WorkerPayload.system_ref`)
48    /// instead of inline (`WorkerPayload.system`). See
49    /// [`SystemRefConfig`].
50    pub system_ref: SystemRefConfig,
51    /// Policy that governs how submit-time projection sinks react when a
52    /// fail-open condition is encountered (missing `work_dir`/
53    /// `project_root`, `OutputStore` write error, adapter materialize
54    /// error, state lookup error). Default [`CheckPolicy::Warn`]
55    /// preserves the pre-existing warn-and-continue behaviour of every
56    /// call site — see [`CheckPolicy`] for the semantics of the other
57    /// two modes and [`apply_check_policy`](crate::core::engine::apply_check_policy)
58    /// for the shared decision helper. Per-run override is threaded via
59    /// `POST /v1/tasks` (subtask-1c).
60    pub check_policy: CheckPolicy,
61}
62
63// `CheckPolicy` is the Swarm IF SoT type; it lives in the
64// `mlua-swarm-schema` crate (enum relocation) and is
65// re-exported here so every existing path
66// (`crate::core::config::CheckPolicy`, `EngineCfg.check_policy`,
67// `TaskSpec.check_policy`, `apply_check_policy`) keeps its type path
68// unchanged. There is exactly ONE definition — no duplicate enum / `From`
69// bridge — and the wire form (`"silent"` / `"warn"` / `"strict"`) is
70// byte-identical to the pre-relocation form. See the schema crate for the
71// full mode semantics.
72pub use mlua_swarm_schema::CheckPolicy;
73
74impl EngineCfg {
75    /// Strict variant: `try_only = true` (no retry/backoff) and a tight
76    /// `max_hold_ms = 10`. Useful for tests that want lock contention to
77    /// fail fast rather than silently wait.
78    pub fn strict() -> Self {
79        Self {
80            try_only: true,
81            max_retry: 0,
82            backoff_ms_step: 0,
83            max_hold_ms: 10,
84            ..Self::default()
85        }
86    }
87
88    /// Relaxed variant: higher `max_retry` / `backoff_ms_step` /
89    /// `max_hold_ms` than the default, for environments where lock
90    /// contention is expected to be more frequent or operations slower.
91    pub fn relaxed() -> Self {
92        Self {
93            try_only: false,
94            max_retry: 10,
95            backoff_ms_step: 50,
96            max_hold_ms: 200,
97            ..Self::default()
98        }
99    }
100}
101
102impl Default for EngineCfg {
103    /// Baseline configuration: bounded retry with backoff, a generous
104    /// (but non-zero) `max_hold_ms`, and `max_spawn_depth = 4`.
105    /// `token_secret` is generated fresh per call — see the field doc.
106    fn default() -> Self {
107        Self {
108            try_only: false,
109            max_retry: 3,
110            backoff_ms_step: 10,
111            max_hold_ms: 50,
112            token_secret: random_token_secret(),
113            long_hold: LongHoldConfig::default(),
114            max_spawn_depth: 4,
115            system_ref: SystemRefConfig::default(),
116            check_policy: CheckPolicy::default(),
117        }
118    }
119}
120
121/// GH #31: server-side config for how a baked `system_prompt` too large
122/// to inline is delivered instead — see `Engine::fetch_worker_payload`'s
123/// threshold branch (`crate::core::engine`) for where this is consumed.
124/// Single server-side setting, not per-request: every fetch of a given
125/// `(task_id, attempt)` sees the same `mode` and `threshold_bytes`.
126#[derive(Debug, Clone)]
127pub struct SystemRefConfig {
128    /// Byte length of the baked `system` string above which
129    /// `Engine::fetch_worker_payload{,_trusted}` switches from inlining
130    /// the value (`WorkerPayload.system`) to a reference
131    /// (`WorkerPayload.system_ref`). Default (`25 * 1024`, 25 KiB)
132    /// matches `bp_doctor`'s existing WARN threshold
133    /// (`AGENT_MD_DEFAULT_WARN_BYTES` in
134    /// `crates/mlua-swarm-cli/src/mcp.rs`) — the same SubAgent
135    /// context-window headroom rationale that threshold documents
136    /// applies here to inline-vs-reference delivery.
137    pub threshold_bytes: usize,
138    /// Which [`crate::types::SystemRefMode`] an over-threshold response
139    /// uses to deliver its content.
140    pub mode: crate::types::SystemRefMode,
141    /// Directory `SystemRefMode::File` writes rendered `system` bodies
142    /// into (`<store_dir>/<task_id>-<attempt>.md`). No eviction policy —
143    /// files accumulate for the process lifetime (explicitly out of
144    /// scope; see the risk note on `Engine::fetch_worker_payload`).
145    pub store_dir: std::path::PathBuf,
146}
147
148impl Default for SystemRefConfig {
149    /// `threshold_bytes = 25 * 1024`, `mode = SystemRefMode::File`,
150    /// `store_dir = std::env::temp_dir().join("mse-system-ref")`.
151    fn default() -> Self {
152        Self {
153            threshold_bytes: 25 * 1024,
154            mode: crate::types::SystemRefMode::File,
155            store_dir: std::env::temp_dir().join("mse-system-ref"),
156        }
157    }
158}
159
160/// Tuning for long-running (suspend/resume-capable) sessions and tasks —
161/// how long a poll/suspend may hold, how often heartbeats are expected,
162/// and whether idle tasks are kept alive across a detach.
163#[derive(Debug, Clone)]
164pub struct LongHoldConfig {
165    /// Default wait duration used by long-poll style waits when the
166    /// caller does not specify one explicitly.
167    pub default_hold: Duration,
168    /// Upper bound on how long a single suspend/poll wait may block.
169    pub max_hold: Duration,
170    /// Expected cadence of `Engine::heartbeat` calls from an attached
171    /// session; consumed by `Engine::start_detach_loop`.
172    pub heartbeat_interval: Duration,
173    /// Number of missed heartbeat intervals tolerated before the detach
174    /// loop flips a session's `attached` flag to `false`.
175    pub heartbeat_miss_threshold: u32,
176    /// When `true`, a task survives (its state is retained) across a
177    /// session detach, so a later reattach can resume it in place.
178    pub keepalive_on_idle: bool,
179}
180
181impl Default for LongHoldConfig {
182    fn default() -> Self {
183        Self {
184            default_hold: Duration::from_secs(3600),
185            max_hold: Duration::from_secs(48 * 3600),
186            heartbeat_interval: Duration::from_secs(300),
187            heartbeat_miss_threshold: 3,
188            keepalive_on_idle: true,
189        }
190    }
191}