Expand description
Engine — the long-running stateful runtime plus the with_state
helper (R1-R4 discipline).
The engine owns the Domain side of the Data / Domain split:
flow control (dispatch / verdict), state (EngineState), and the
submit_output / output_tail surface that feeds it. Data-plane
traffic (Big Response bodies) is delegated to the output_store module
plus its paired SpawnerLayers and passes through here without the
engine core needing to grow.
Structs§
- Engine
- Process-wide long-running runtime. Cheap to
clone()— anArclives inside.