Constant mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_SHADING_RATE_VALID_MASK [−][src]
pub const D3D12_SHADING_RATE_VALID_MASK: u32 = 3u32;
pub const D3D12_SHADING_RATE_VALID_MASK: u32 = 3u32;