Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DRED_ALLOCATION_NODE1 [−][src]
#[repr(C)]pub struct D3D12_DRED_ALLOCATION_NODE1 {
pub ObjectNameA: *mut u8,
pub ObjectNameW: PWSTR,
pub AllocationType: D3D12_DRED_ALLOCATION_TYPE,
pub pNext: *mut D3D12_DRED_ALLOCATION_NODE1,
pub pObject: Option<IUnknown>,
}
Fields
ObjectNameA: *mut u8
ObjectNameW: PWSTR
AllocationType: D3D12_DRED_ALLOCATION_TYPE
pNext: *mut D3D12_DRED_ALLOCATION_NODE1
pObject: Option<IUnknown>
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for D3D12_DRED_ALLOCATION_NODE1
impl !Send for D3D12_DRED_ALLOCATION_NODE1
impl !Sync for D3D12_DRED_ALLOCATION_NODE1
impl Unpin for D3D12_DRED_ALLOCATION_NODE1
impl UnwindSafe for D3D12_DRED_ALLOCATION_NODE1
Blanket Implementations
Mutably borrows from an owned value. Read more