Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DISPATCH_MESH_ARGUMENTS [−][src]
#[repr(C)]pub struct D3D12_DISPATCH_MESH_ARGUMENTS {
pub ThreadGroupCountX: u32,
pub ThreadGroupCountY: u32,
pub ThreadGroupCountZ: u32,
}
Fields
ThreadGroupCountX: u32
ThreadGroupCountY: u32
ThreadGroupCountZ: u32
Trait Implementations
Auto Trait Implementations
impl Send for D3D12_DISPATCH_MESH_ARGUMENTS
impl Sync for D3D12_DISPATCH_MESH_ARGUMENTS
impl Unpin for D3D12_DISPATCH_MESH_ARGUMENTS
impl UnwindSafe for D3D12_DISPATCH_MESH_ARGUMENTS
Blanket Implementations
Mutably borrows from an owned value. Read more