Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT [−][src]
#[repr(C)]pub struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT {
pub Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
pub StartSequenceQuery: u32,
pub StartSequenceConfigure: u32,
}
Fields
Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT
StartSequenceQuery: u32
StartSequenceConfigure: u32
Trait Implementations
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