Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS [−][src]
#[repr(C)]pub struct D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS {
pub ShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE,
}
Fields
ShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
Trait Implementations
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