Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA [−][src]
#[repr(C)]pub struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA {
pub PrivateDataSize: u32,
pub HWProtectionDataSize: u32,
pub pbInput: [u8; 4],
}
Fields
PrivateDataSize: u32
HWProtectionDataSize: u32
pbInput: [u8; 4]
Trait Implementations
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