Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT {
pub PixelShaderMinPrecision: u32,
pub AllOtherShaderStagesMinPrecision: u32,
}
Fields
PixelShaderMinPrecision: u32
AllOtherShaderStagesMinPrecision: u32
Trait Implementations
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