Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT[][src]

#[repr(C)]
pub struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT { pub Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, pub ProcessIndex: u32, pub ProcessIdentifier: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE, pub ProcessHandle: HANDLE, }

Fields

Output: D3D11_AUTHENTICATED_QUERY_OUTPUTProcessIndex: u32ProcessIdentifier: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPEProcessHandle: HANDLE

Trait Implementations

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