Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT [−][src]
#[repr(C)]pub struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT {
pub Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
pub ProcessType: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE,
pub ProcessHandle: HANDLE,
pub AllowAccess: BOOL,
}
Fields
Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT
ProcessType: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
ProcessHandle: HANDLE
AllowAccess: BOOL
Trait Implementations
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