Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_PROTECTED_RESOURCE_SESSION_DESC [−][src]
#[repr(C)]pub struct D3D12_PROTECTED_RESOURCE_SESSION_DESC {
pub NodeMask: u32,
pub Flags: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS,
}
Fields
NodeMask: u32
Flags: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
Trait Implementations
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