Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11ShaderReflectionType [−][src]
#[repr(transparent)]pub struct ID3D11ShaderReflectionType(_);
Implementations
pub unsafe fn GetMemberTypeByName<'a>(
&self,
name: impl IntoParam<'a, PSTR>
) -> Option<ID3D11ShaderReflectionType>
pub unsafe fn IsEqual<'a>(
&self,
ptype: impl IntoParam<'a, ID3D11ShaderReflectionType>
) -> Result<()>
pub unsafe fn IsOfType<'a>(
&self,
ptype: impl IntoParam<'a, ID3D11ShaderReflectionType>
) -> Result<()>
pub unsafe fn ImplementsInterface<'a>(
&self,
pbase: impl IntoParam<'a, ID3D11ShaderReflectionType>
) -> Result<()>
Trait Implementations
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11ShaderReflectionType
impl !Send for ID3D11ShaderReflectionType
impl !Sync for ID3D11ShaderReflectionType
impl Unpin for ID3D11ShaderReflectionType
impl UnwindSafe for ID3D11ShaderReflectionType
Blanket Implementations
Mutably borrows from an owned value. Read more