Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11FunctionReflection [−][src]
#[repr(transparent)]pub struct ID3D11FunctionReflection(_);
Implementations
pub unsafe fn GetConstantBufferByIndex(
&self,
bufferindex: u32
) -> Option<ID3D11ShaderReflectionConstantBuffer>
pub unsafe fn GetConstantBufferByName<'a>(
&self,
name: impl IntoParam<'a, PSTR>
) -> Option<ID3D11ShaderReflectionConstantBuffer>
pub unsafe fn GetResourceBindingDesc(
&self,
resourceindex: u32
) -> Result<D3D11_SHADER_INPUT_BIND_DESC>
pub unsafe fn GetVariableByName<'a>(
&self,
name: impl IntoParam<'a, PSTR>
) -> Option<ID3D11ShaderReflectionVariable>
pub unsafe fn GetResourceBindingDescByName<'a>(
&self,
name: impl IntoParam<'a, PSTR>
) -> Result<D3D11_SHADER_INPUT_BIND_DESC>
pub unsafe fn GetFunctionParameter(
&self,
parameterindex: i32
) -> Option<ID3D11FunctionParameterReflection>
Trait Implementations
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11FunctionReflection
impl !Send for ID3D11FunctionReflection
impl !Sync for ID3D11FunctionReflection
impl Unpin for ID3D11FunctionReflection
impl UnwindSafe for ID3D11FunctionReflection
Blanket Implementations
Mutably borrows from an owned value. Read more