Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_TILED_RESOURCE_COORDINATE [−][src]
#[repr(C)]pub struct D3D11_TILED_RESOURCE_COORDINATE {
pub X: u32,
pub Y: u32,
pub Z: u32,
pub Subresource: u32,
}
Fields
X: u32
Y: u32
Z: u32
Subresource: u32
Trait Implementations
Auto Trait Implementations
impl Send for D3D11_TILED_RESOURCE_COORDINATE
impl Sync for D3D11_TILED_RESOURCE_COORDINATE
impl Unpin for D3D11_TILED_RESOURCE_COORDINATE
Blanket Implementations
Mutably borrows from an owned value. Read more