Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_RESOURCE_TEXTURE_PROPERTIES [−][src]
#[repr(C)]pub struct D2D1_RESOURCE_TEXTURE_PROPERTIES {
pub extents: *mut u32,
pub dimensions: u32,
pub bufferPrecision: D2D1_BUFFER_PRECISION,
pub channelDepth: D2D1_CHANNEL_DEPTH,
pub filter: D2D1_FILTER,
pub extendModes: *mut D2D1_EXTEND_MODE,
}
Fields
extents: *mut u32
dimensions: u32
bufferPrecision: D2D1_BUFFER_PRECISION
channelDepth: D2D1_CHANNEL_DEPTH
filter: D2D1_FILTER
extendModes: *mut D2D1_EXTEND_MODE
Trait Implementations
Auto Trait Implementations
impl !Send for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl !Sync for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl Unpin for D2D1_RESOURCE_TEXTURE_PROPERTIES
Blanket Implementations
Mutably borrows from an owned value. Read more