Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER [−][src]
#[repr(C)]pub struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER {
pub DriverMatchingIdentifier: D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER,
pub SerializedSizeInBytesIncludingHeader: u64,
pub DeserializedSizeInBytes: u64,
pub NumBottomLevelAccelerationStructurePointersAfterHeader: u64,
}
Fields
DriverMatchingIdentifier: D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
SerializedSizeInBytesIncludingHeader: u64
DeserializedSizeInBytes: u64
NumBottomLevelAccelerationStructurePointersAfterHeader: u64
Trait Implementations
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