Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_HEAP_PROPERTIES [−][src]
#[repr(C)]pub struct D3D12_HEAP_PROPERTIES {
pub Type: D3D12_HEAP_TYPE,
pub CPUPageProperty: D3D12_CPU_PAGE_PROPERTY,
pub MemoryPoolPreference: D3D12_MEMORY_POOL,
pub CreationNodeMask: u32,
pub VisibleNodeMask: u32,
}
Fields
Type: D3D12_HEAP_TYPE
CPUPageProperty: D3D12_CPU_PAGE_PROPERTY
MemoryPoolPreference: D3D12_MEMORY_POOL
CreationNodeMask: u32
VisibleNodeMask: u32
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for D3D12_HEAP_PROPERTIES
impl Send for D3D12_HEAP_PROPERTIES
impl Sync for D3D12_HEAP_PROPERTIES
impl Unpin for D3D12_HEAP_PROPERTIES
impl UnwindSafe for D3D12_HEAP_PROPERTIES
Blanket Implementations
Mutably borrows from an owned value. Read more