Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR [−][src]
#[repr(C)]pub struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR {
pub SlowdownFactor: f32,
}
Fields
SlowdownFactor: f32
Trait Implementations
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