Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
pub ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL,
}
Fields
ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL
Trait Implementations
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