Union mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_0 [−][src]
#[repr(C)]
pub union D3D12_RENDER_PASS_ENDING_ACCESS_0 {
pub Resolve: D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_abi,
}
Fields
Resolve: D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_abi
Trait Implementations
type Abi = D3D12_RENDER_PASS_ENDING_ACCESS_0_abi
type Abi = D3D12_RENDER_PASS_ENDING_ACCESS_0_abi
The abi representation of the implementing type. Read more
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl !Send for D3D12_RENDER_PASS_ENDING_ACCESS_0
impl !Sync for D3D12_RENDER_PASS_ENDING_ACCESS_0
impl Unpin for D3D12_RENDER_PASS_ENDING_ACCESS_0
Blanket Implementations
Mutably borrows from an owned value. Read more