Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RESOURCE_ALIASING_BARRIER [−][src]
#[repr(C)]pub struct D3D12_RESOURCE_ALIASING_BARRIER {
pub pResourceBefore: Option<ID3D12Resource>,
pub pResourceAfter: Option<ID3D12Resource>,
}
Fields
pResourceBefore: Option<ID3D12Resource>
pResourceAfter: Option<ID3D12Resource>
Trait Implementations
type Abi = D3D12_RESOURCE_ALIASING_BARRIER_abi
type Abi = D3D12_RESOURCE_ALIASING_BARRIER_abi
The abi representation of the implementing type. Read more
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl !Send for D3D12_RESOURCE_ALIASING_BARRIER
impl !Sync for D3D12_RESOURCE_ALIASING_BARRIER
impl Unpin for D3D12_RESOURCE_ALIASING_BARRIER
Blanket Implementations
Mutably borrows from an owned value. Read more