Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_PASS_RENDER_TARGET_DESC [−][src]
#[repr(C)]pub struct D3D12_RENDER_PASS_RENDER_TARGET_DESC {
pub cpuDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
pub BeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS,
pub EndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS,
}
Fields
cpuDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
BeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS
EndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS
Trait Implementations
type Abi = D3D12_RENDER_PASS_RENDER_TARGET_DESC_abi
type Abi = D3D12_RENDER_PASS_RENDER_TARGET_DESC_abi
The abi representation of the implementing type. Read more
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl !Send for D3D12_RENDER_PASS_RENDER_TARGET_DESC
impl !Sync for D3D12_RENDER_PASS_RENDER_TARGET_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more