Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_COMPUTE_PIPELINE_STATE_DESC [−][src]
#[repr(C)]pub struct D3D12_COMPUTE_PIPELINE_STATE_DESC {
pub pRootSignature: Option<ID3D12RootSignature>,
pub CS: D3D12_SHADER_BYTECODE,
pub NodeMask: u32,
pub CachedPSO: D3D12_CACHED_PIPELINE_STATE,
pub Flags: D3D12_PIPELINE_STATE_FLAGS,
}
Fields
pRootSignature: Option<ID3D12RootSignature>
CS: D3D12_SHADER_BYTECODE
NodeMask: u32
CachedPSO: D3D12_CACHED_PIPELINE_STATE
Flags: D3D12_PIPELINE_STATE_FLAGS
Trait Implementations
type Abi = D3D12_COMPUTE_PIPELINE_STATE_DESC_abi
type Abi = D3D12_COMPUTE_PIPELINE_STATE_DESC_abi
The abi representation of the implementing type. Read more
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl !Send for D3D12_COMPUTE_PIPELINE_STATE_DESC
impl !Sync for D3D12_COMPUTE_PIPELINE_STATE_DESC
impl Unpin for D3D12_COMPUTE_PIPELINE_STATE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more