Union mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC_0 [−][src]
#[repr(C)]
pub union D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC_0 {
pub Texture2D: D3D11_TEX2D_VPIV,
}
Fields
Texture2D: D3D11_TEX2D_VPIV
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
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Mutably borrows from an owned value. Read more