Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11ModuleInstance [−][src]
#[repr(transparent)]pub struct ID3D11ModuleInstance(_);
Implementations
pub unsafe fn BindConstantBuffer(
&self,
usrcslot: u32,
udstslot: u32,
cbdstoffset: u32
) -> Result<()>
pub unsafe fn BindConstantBufferByName<'a>(
&self,
pname: impl IntoParam<'a, PSTR>,
udstslot: u32,
cbdstoffset: u32
) -> Result<()>
pub unsafe fn BindResourceByName<'a>(
&self,
pname: impl IntoParam<'a, PSTR>,
udstslot: u32,
ucount: u32
) -> Result<()>
pub unsafe fn BindSamplerByName<'a>(
&self,
pname: impl IntoParam<'a, PSTR>,
udstslot: u32,
ucount: u32
) -> Result<()>
pub unsafe fn BindUnorderedAccessView(
&self,
usrcslot: u32,
udstslot: u32,
ucount: u32
) -> Result<()>
pub unsafe fn BindUnorderedAccessViewByName<'a>(
&self,
pname: impl IntoParam<'a, PSTR>,
udstslot: u32,
ucount: u32
) -> Result<()>
Trait Implementations
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11ModuleInstance
impl !Send for ID3D11ModuleInstance
impl !Sync for ID3D11ModuleInstance
impl Unpin for ID3D11ModuleInstance
impl UnwindSafe for ID3D11ModuleInstance
Blanket Implementations
type DefaultType = Option<T>
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Mutably borrows from an owned value. Read more