Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS [−][src]
#[repr(C)]pub struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS {
pub PastFrames: u32,
pub FutureFrames: u32,
pub ProcessorCaps: u32,
pub ITelecineCaps: u32,
pub CustomRateCount: u32,
}
Fields
PastFrames: u32
FutureFrames: u32
ProcessorCaps: u32
ITelecineCaps: u32
CustomRateCount: u32
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
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