Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION [−][src]
#[repr(C)]pub struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION {
pub pCryptoSession: Option<ID3D11CryptoSession>,
pub BlobSize: u32,
pub pBlob: *mut c_void,
pub pKeyInfoId: *mut Guid,
pub PrivateDataSize: u32,
pub pPrivateData: *mut c_void,
}
Fields
pCryptoSession: Option<ID3D11CryptoSession>
BlobSize: u32
pBlob: *mut c_void
pKeyInfoId: *mut Guid
PrivateDataSize: u32
pPrivateData: *mut c_void
Trait Implementations
type Abi = D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION_abi
type Abi = D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION_abi
The abi representation of the implementing type. Read more
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more