Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_RENDER_TARGET_BLEND_DESC [−][src]
#[repr(C)]pub struct D3D11_RENDER_TARGET_BLEND_DESC {
pub BlendEnable: BOOL,
pub SrcBlend: D3D11_BLEND,
pub DestBlend: D3D11_BLEND,
pub BlendOp: D3D11_BLEND_OP,
pub SrcBlendAlpha: D3D11_BLEND,
pub DestBlendAlpha: D3D11_BLEND,
pub BlendOpAlpha: D3D11_BLEND_OP,
pub RenderTargetWriteMask: u8,
}
Fields
BlendEnable: BOOL
SrcBlend: D3D11_BLEND
DestBlend: D3D11_BLEND
BlendOp: D3D11_BLEND_OP
SrcBlendAlpha: D3D11_BLEND
DestBlendAlpha: D3D11_BLEND
BlendOpAlpha: D3D11_BLEND_OP
RenderTargetWriteMask: u8
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl Send for D3D11_RENDER_TARGET_BLEND_DESC
impl Sync for D3D11_RENDER_TARGET_BLEND_DESC
impl Unpin for D3D11_RENDER_TARGET_BLEND_DESC
impl UnwindSafe for D3D11_RENDER_TARGET_BLEND_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more