Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
pub MaxGPUVirtualAddressBitsPerResource: u32,
pub MaxGPUVirtualAddressBitsPerProcess: u32,
}
Fields
MaxGPUVirtualAddressBitsPerResource: u32
MaxGPUVirtualAddressBitsPerProcess: u32
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more