Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::ID2D1Properties [−][src]
#[repr(transparent)]pub struct ID2D1Properties(_);
Implementations
pub unsafe fn SetValueByName<'a>(
&self,
name: impl IntoParam<'a, PWSTR>,
type: D2D1_PROPERTY_TYPE,
data: *const u8,
datasize: u32
) -> Result<()>
pub unsafe fn SetValue(
&self,
index: u32,
type: D2D1_PROPERTY_TYPE,
data: *const u8,
datasize: u32
) -> Result<()>
pub unsafe fn GetValueByName<'a>(
&self,
name: impl IntoParam<'a, PWSTR>,
type: D2D1_PROPERTY_TYPE,
data: *mut u8,
datasize: u32
) -> Result<()>
Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID2D1Properties
impl !Send for ID2D1Properties
impl !Sync for ID2D1Properties
impl Unpin for ID2D1Properties
impl UnwindSafe for ID2D1Properties
Blanket Implementations
type DefaultType = Option<T>
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Mutably borrows from an owned value. Read more