Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_RENDERING_CONTROLS [−][src]
#[repr(C)]pub struct D2D1_RENDERING_CONTROLS {
pub bufferPrecision: D2D1_BUFFER_PRECISION,
pub tileSize: D2D_SIZE_U,
}
Fields
bufferPrecision: D2D1_BUFFER_PRECISION
tileSize: D2D_SIZE_U
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_RENDERING_CONTROLS
impl Send for D2D1_RENDERING_CONTROLS
impl Sync for D2D1_RENDERING_CONTROLS
impl Unpin for D2D1_RENDERING_CONTROLS
impl UnwindSafe for D2D1_RENDERING_CONTROLS
Blanket Implementations
Mutably borrows from an owned value. Read more