Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_IMAGE_BRUSH_PROPERTIES [−][src]
#[repr(C)]pub struct D2D1_IMAGE_BRUSH_PROPERTIES {
pub sourceRectangle: D2D_RECT_F,
pub extendModeX: D2D1_EXTEND_MODE,
pub extendModeY: D2D1_EXTEND_MODE,
pub interpolationMode: D2D1_INTERPOLATION_MODE,
}
Fields
sourceRectangle: D2D_RECT_F
extendModeX: D2D1_EXTEND_MODE
extendModeY: D2D1_EXTEND_MODE
interpolationMode: D2D1_INTERPOLATION_MODE
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_IMAGE_BRUSH_PROPERTIES
impl Send for D2D1_IMAGE_BRUSH_PROPERTIES
impl Sync for D2D1_IMAGE_BRUSH_PROPERTIES
impl Unpin for D2D1_IMAGE_BRUSH_PROPERTIES
impl UnwindSafe for D2D1_IMAGE_BRUSH_PROPERTIES
Blanket Implementations
Mutably borrows from an owned value. Read more