Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_STATE_SUBOBJECT [−][src]
#[repr(C)]pub struct D3D12_STATE_SUBOBJECT { pub Type: D3D12_STATE_SUBOBJECT_TYPE, pub pDesc: *mut c_void, }
Fields
Type: D3D12_STATE_SUBOBJECT_TYPE
pDesc: *mut c_void
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_STATE_SUBOBJECT
impl !Send for D3D12_STATE_SUBOBJECT
impl !Sync for D3D12_STATE_SUBOBJECT
impl Unpin for D3D12_STATE_SUBOBJECT
impl UnwindSafe for D3D12_STATE_SUBOBJECT
Blanket Implementations
Mutably borrows from an owned value. Read more