Union mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC_0 [−][src]
#[repr(C)] pub union D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC_0 { pub Texture2D: D3D11_TEX2D_VPIV, }
Fields
Texture2D: D3D11_TEX2D_VPIV
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more