Union mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_AUTHENTICATED_PROTECTION_FLAGS [−][src]
#[repr(C)] pub union D3D11_AUTHENTICATED_PROTECTION_FLAGS { pub Flags: D3D11_AUTHENTICATED_PROTECTION_FLAGS_0, pub Value: u32, }
Fields
Flags: D3D11_AUTHENTICATED_PROTECTION_FLAGS_0
Value: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_AUTHENTICATED_PROTECTION_FLAGS
impl Sync for D3D11_AUTHENTICATED_PROTECTION_FLAGS
Blanket Implementations
Mutably borrows from an owned value. Read more