Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11ShaderTraceFactory [−][src]
#[repr(transparent)]pub struct ID3D11ShaderTraceFactory(_);
Implementations
pub unsafe fn CreateShaderTrace<'a>(
&self,
pshader: impl IntoParam<'a, IUnknown>,
ptracedesc: *mut D3D11_SHADER_TRACE_DESC
) -> Result<ID3D11ShaderTrace>
Trait Implementations
Performs the conversion.
Performs the conversion.
type Vtable = ID3D11ShaderTraceFactory_abi
Returns the vtable for an assumed interface. The name comes from Box::assume_init()
as
it assumes the vtable is implemented by the current interface’s vtable (e.g. a parent interface). Read more
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11ShaderTraceFactory
impl !Send for ID3D11ShaderTraceFactory
impl !Sync for ID3D11ShaderTraceFactory
impl Unpin for ID3D11ShaderTraceFactory
impl UnwindSafe for ID3D11ShaderTraceFactory
Blanket Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Mutably borrows from an owned value. Read more