Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_TEXTURE2D_DESC1 [−][src]
#[repr(C)]pub struct D3D11_TEXTURE2D_DESC1 { pub Width: u32, pub Height: u32, pub MipLevels: u32, pub ArraySize: u32, pub Format: DXGI_FORMAT, pub SampleDesc: DXGI_SAMPLE_DESC, pub Usage: D3D11_USAGE, pub BindFlags: u32, pub CPUAccessFlags: u32, pub MiscFlags: u32, pub TextureLayout: D3D11_TEXTURE_LAYOUT, }
Fields
Width: u32
Height: u32
MipLevels: u32
ArraySize: u32
Format: DXGI_FORMAT
SampleDesc: DXGI_SAMPLE_DESC
Usage: D3D11_USAGE
BindFlags: u32
CPUAccessFlags: u32
MiscFlags: u32
TextureLayout: D3D11_TEXTURE_LAYOUT
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_TEXTURE2D_DESC1
impl Send for D3D11_TEXTURE2D_DESC1
impl Sync for D3D11_TEXTURE2D_DESC1
impl Unpin for D3D11_TEXTURE2D_DESC1
impl UnwindSafe for D3D11_TEXTURE2D_DESC1
Blanket Implementations
Mutably borrows from an owned value. Read more