Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_SHADER_BUFFER_DESC [−][src]
#[repr(C)]pub struct D3D11_SHADER_BUFFER_DESC { pub Name: PSTR, pub Type: D3D_CBUFFER_TYPE, pub Variables: u32, pub Size: u32, pub uFlags: u32, }
Fields
Name: PSTR
Type: D3D_CBUFFER_TYPE
Variables: u32
Size: u32
uFlags: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_SHADER_BUFFER_DESC
impl !Send for D3D11_SHADER_BUFFER_DESC
impl !Sync for D3D11_SHADER_BUFFER_DESC
impl Unpin for D3D11_SHADER_BUFFER_DESC
impl UnwindSafe for D3D11_SHADER_BUFFER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more