Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { pub ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL, }
Fields
ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more