Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT [−][src]
#[repr(C)]pub struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT { pub Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, pub ProcessIndex: u32, pub ProcessIdentifier: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE, pub ProcessHandle: HANDLE, }
Fields
Output: D3D11_AUTHENTICATED_QUERY_OUTPUT
ProcessIndex: u32
ProcessIdentifier: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
ProcessHandle: HANDLE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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Mutably borrows from an owned value. Read more